Zack Fair Demonstrates How Magic's Universes Beyond Are Capable of Telling Emotional Narratives.
A core aspect of the allure found in the *Final Fantasy* crossover collection for *Magic: The Gathering* comes from the manner numerous cards depict well-known stories. Consider Tidus, Blitzball Star, which offers a glimpse of the hero at the beginning of *Final Fantasy 10*: a celebrated professional athlete whose key technique is a unique shot that pushes a defender out of the way. The gameplay rules represent this perfectly. Such storytelling is found in the whole Final Fantasy offering, and not all fun and games. Several are poignant reminders of tragedies fans continue to reflect on years after.
"Emotional tales are a vital part of the Final Fantasy series," explained a lead game designer for the project. "We built some general rules, but ultimately, it was largely on a case-by-case level."
Though the Zack Fair card isn't a top-tier card, it represents one of the release's most refined examples of narrative design through mechanics. It masterfully captures one of *Final Fantasy 7*'s most crucial story moments in spectacular fashion, all while capitalizing on some of the product's core gameplay elements. And even if it avoids revealing anything, those acquainted with the saga will quickly recognize the significance embedded in it.
How It Works: A Narrative in Play
At a cost of one white mana (the color of protagonists) in this collection, Zack Fair enters with a starting stat line of 0/1 but arrives with a +1/+1 marker. By paying one generic mana, you can remove from play the card to grant another unit you control protection from destruction and put all of Zack’s markers, along with an Equipment, onto that chosen creature.
These mechanics portrays a scene FF fans are extremely know well, a moment that has been revisited multiple times — in the first *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. Yet it resonates with equal force here, expressed entirely through gameplay mechanics. Zack gives his life to save Cloud, who then inherits the Buster Sword as his own.
The Story Behind the Moment
For history, and consider this your *FF7* spoiler alert: Prior to the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following years of testing, the pair manage to escape. Throughout this period, Cloud is comatose, but Zack ensures to protect his companion. They finally make it the plains outside Midgar before Zack is gunned down by Shinra soldiers. Presumed dead, Cloud then takes up Zack’s Buster Sword and assumes the identity of a first-class SOLDIER, setting the stage for the start of *FF7*.
Playing Out the Moment on the Tabletop
In a game, the card mechanics effectively let you relive this iconic sequence. The Buster Sword is featured as a powerful piece of equipment in the set that costs three mana and provides the equipped creature +3/+2. Thus, with an investment of six mana, you can make Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has deliberate combo potential with the Buster Sword, enabling you to look through your library for an equipment card. Together, these pieces unfold in this way: You play Zack, and he gets the +1/+1 counter. Then you cast Cloud to fetch the Buster Sword from your deck. Then you play and equip it to Zack.
Due to the manner Zack’s sacrifice ability is worded, you can technically use it in the middle of battle, meaning you can “block” an attack and activate it to prevent the attack completely. This allows you to make this play at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a strong 6/4 that, each time he does damage a player, lets you draw two cards and play two cards for free. This is precisely the kind of experience referred to when talking about “emotional resonance” — not revealing the scene, but letting the mechanics evoke the memory.
Extending Past the Central Combo
However, the thematic here is oh-so-delicious, and it extends past just this combo. The Jenova, Ancient Calamity is part of the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This kind of implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included modification with Jenova cells. It's a tiny connection, but one that implicitly links the whole SOLDIER program to the +1/+1 counter ecosystem in the set.
The card avoids showing his end, or Cloud’s trauma, or the stormy bluff where it concludes. It isn't necessary. *Magic* lets you reenact the passing for yourself. You make the ultimate play. You pass the legacy on. And for a brief second, while enjoying a trading card game, you are reminded of why *Final Fantasy 7* remains the most influential game in the franchise for many fans.